Archive for January, 2007
Round 1 Winners of the Great Games Contest
Wednesday, January 31 in General by James Wiley
The Big Three
Nintendo DS Lite
Goes to Jim.
2G iPod Nano
Goes to Living Dead Boy.
XNA Creator’s Club Membership
Goes to HellSpawn07.
Other Categories
Most Popular (Gamer)
Goes to Djy1991.
Prize: Game Developer Magazine (1 year subscription)
Most Popular (Developer)
Goes to Zygote.
Prize: Content Pack from the GarageGames Content Pack Store (Winner’s choice)
Best Profile (Gamer/Developer)
Goes to notshi.
Prize: GarageGames Content Pack or 2 games from the GarageGames Game Store (winner’s choice)
Highest Rated Game (Developer)
Goes to Phillip Daigle for the game Space Trader.
Prize: Any GarageGames Game Store game (Winner’s Choice)
Most Flash Games Submitted
Goes to Charles Jackson.
Prize: 1G USB Flash Drive
Best Game Review
Goes to Sol Invictus for his review of Titan Quest.
Prize: Game Developer Magazine (1 year subscription)
Most Kudos Received (Gamer)
Goes to OnyxAbyss.
Prize: Personalized GGE Avatar from world renowned GarageGames artist
Most Kudos Received (Developer)
Goes to Marek Bronstring.
Prize: Personalized GGE Avatar from world renowned GarageGames artist
Best Game Page By a Developer
Goes to Adam Bielinski for his game Forces.
Prize: Featured Game/Developer on GGE and a Developer Snapshot on GarageGames
Game Developer’s Conference Ticket Raffle
Goes to Ronny Anderssen.
Prize: Two GDC passes grant you and a friend to the GDC Expo
Don’t forget to sign up for the Best Game Page from a developer, Free passes to GDC, and submit your game reviews from your account page or the contest page.
Everyone’s lightbulb is switched on differently
Wednesday, January 24 in General by Dylan Romero
Not more than 10 minutes ago my cousin, who shall remain nameless, sent me a link to a video through google talk, stating simply: “Now that’s a game.”
The video was taking forever to load due to someone stealing my internetz, so I asked him what the gist of the video was. “It’s an adventure game thats all sketch drawn with really good music,” he wrote.
I respond: “Is it The Fancy Pants Adventure?”
“Yes.”
“Played it. It’s on GGE.”
“WHAT?! SHOW NOW! IT’S #$!*&%# JAPANESE HOW DID YOU GET IT?”
Needless to say, my cuz suddenly got very excited about the Great Games Experiment, especially after I told him that he could just click a button to play The Fancy Pants Adventure in his browser.
The best/most frustrating part is, I sent my cousin a beta invite to the site months ago. It took this long for him to get why I was excited about the site. He’s a hardcore gamer, so I thought he wouldn’t be that hard to convince. Turns out I just needed to find out how to flip his switch. GGE offers so much, sometimes to much to take in. Find that one little switch though, and the lightbulb goes off.
I think I’ll start calling this “The Fancy Pants Factor.” Every gamer can find something GGE offers that illuminates that lightbulb above their head, just as my cousin did. Eventually.
So what did it for you? What was your “Fancy Pants Factor?”
Cheers,
Dylan
Putting it all together
Wednesday, January 24 in General by Josh Dallman
For those of you familiar with GarageGames, you know we do a bunch of cool stuff:
- We’re a developer of game engine technology and tools.
- We’re an online publishing label for independent games.
- We have a thriving online community of independent developers.
- We’re a distributor of game content to aid development.
- And not to forget, we’re a first party developer of great games!
With the advent of GreatGamesExperiment, we can add another bullet point to the list: We’re a provider of a social networking for games site that links players, developers, publishers, and games all together into one awesome mix.
Whew! That’s a lot of stuff - and that’s not even mentioning smaller ventures like our GG Press book publishing label, our world renowned Indie Game Conference, and our collaborative documentation and code developer network. Before you start thinking, “What’s next, GarageGames: The Movie?” (actually, that’s not a bad idea) let’s talk about how the Great Games Experiment (aka GGE) fits into some of our other efforts, what it is, and what it all has to do with YOU.
First things first - every developer is first a gamer, and while we have have a fantastic selection of the best indie games in our GarageGames Game Store, there’s a lot more games out there than we could ever possibly publish (or would want to). You could do a Google Search for games, but then you’d come up with 994,000,000 hits. Uncle! You could go to a portal such as Yahoo! Games, but you’re only going to find the most homogenized mass appeal games there. Really, any portal you go to is going to suffer from a lack of selection inherent in having a portfolio that is preened and hand selected. So we have two extremes here - Google serving up the widest selection with no structure, and portals serving up highly structured offerings with a thin selection. I just want to play games!
Enter Great Games Experiment. Think of it as a self-publishing portal. Any user can post a game. That means a wide selection, but it also means games getting “published” that, let’s be honest, really aren’t worth playing. This is where the social networking component comes into its own. Once submitted, other players can rate games, write reviews, suggest the game to their friends, post the game on their GGE profile homepage. This is a one-two punch: (1) any user can post a game, bringing the GGE library up to massive proportions, and (2) social networking tools manage that chaos and help bring the best games to the forefront. Do every gamer that’s ever said “I wish I could find more games that I enjoyed playing,” GGE is a gamer’s dream.
For you gamers out there, you’ve got two great places to look - GGE for when you’re feeling adventurous, and the GG Game Store for when you want reliably high quality content. It’s a sure-fire formula for an afternoon of alien blasting fun.
Now, I know there’s a lot of you that are more than gamers out there, and that’s where things really start to fit together. Let’s say you enjoy making games, but don’t consider yourself a full-on developer. You mod, you tinker, you make small game experiments. Unfit for true publishing, until now your creations were left to collect dust in your blog, on your homepage, maybe a shareware site or two. No more. Enter GGE, where you can post your creations for other game-makers to evaluate and other game-players to play. You start getting feedback and suggestions. Maybe an artist writes you an inquires as to your next experiment. You organize a game online with some of your fans. And the downloads and feedback doesn’t slow down - you keep posting new creations, and new players keep snapping them up. Next thing you know you’ve got a fan club. Better still, you switch over to GG tech for your tinkerings, speeding up your development even further and making your project accessible for the whole Torque Community to potentially help out and contribute to. You even use a content pack or two to kick-start your next project. And that project has a home now thanks to GGE.
So we’ve got things fitting togeather nicely for gamers, and for game hobbyists. What about those of us who are really serious about making games - and making a living making them?
For developers, there is no better way to get feedback, grow a following, build game sales, and attract publisher attention than posting your game/demo on GGE. Why?
- Get Feedback: You can post your incomplete demo for other players to play. The inherent social networking allows player feedback through a variety of methods.
- Grow a Following: You can start a GGE group for your game that fans of the game can join to meet one another, discuss finer points of the game, swap strategies, organize online games, and more.
- Build Sales: GGE Game pages feature a nifty “Buy Now!” button that players can use to directly access the link to your game sales page.
- Attract Publishers: If your game draws heat (high ratings, high downloads) on GGE, publishers will take notice and approach you for publishing. This includes us!
And yes, even publishers themselves can list their offerings as an additional service for those developers whose games they are publishing. When players find a game they like by a publisher, they will try other games by that same publisher to see if they like those, too.
You can see how this all fits together. Games on GGE made using Torque tech, tools, and content packs. GGE games made collaboratively with other GG community members. The best GGE games getting published in our game store. And let’s not forget, our own GG made games on GGE for all to enjoy.
We think you’ll find no better place for start-to-finish solutions for game-making. We know there’s no better place to play great games. As for GarageGames: The Movie, maybe I’ll find some film social networking sites to start to generate buzz. :)
Joshua Dallman
GarageGames Producer
The Games I Never Knew Existed
Wednesday, January 24 in General by James Wiley
When I first visited the Great Games Experiment I thought it was a pretty cool idea. Then I actually started browsing around the site and can’t stop. Whether its looking for interesting people in the gaming development community or hunting for new cool games. And I’ve been able to find a lot of both.
I’m really amazed at some of the people that I have come across. I’m even more amazed at some of the awesome games that I’ve come across. Just to name a few: GeneRally, flOw, Zen Bondage, and Armadillo Run. There are so many games that I havn’t even had a chance to check out but I look forward to doing so (so much for the stack of games I still need to play at home). So I guess my point is that with so many games out there that I have never even heard of, this is a great place to find some of them at least.
Then there’s the aspect of finding people with similar gaming interests. One person in particular has posted a bunch of free games. Now I’m pretty much going to try every game that he posts just because he knows good games, at least I think so. Ah hell, I’m talking about Bjorn. Everyone should go check out the games he has posted. They’re awesome.
Until next time…
Dr Wiley
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Tuesday, January 23 in Uncategorized by Sean Sullivan
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