Archive for the 'Interview' Category

We are gonna mix it up today and give you a little personal interest story. GarageGames has recently brought in a new intern, Matt Ostgard, who is going to be working on various art projects. Matt’s road to GarageGames was such a good story that we felt many of you GGE users would like to read about it. It all started when Matt was awarded the prize for one of GGE’s contests, specifically the GDC ticket raffle. Matt had already planned on going to GDC, had the plane ticket already in fact, so winning tickets came as a pleasant surprise. Like most people trying to get into the gaming biz, Matt made the wise decision of taking his portfolio along with him.

While at GDC, Matt decided to stop by the GarageGames booth. Matt had known about GarageGames for a while, being a big fan of Tribes, and a member of GGE during its closed beta. Our very own Tim Aste was rather impressed with the work, and Matt was eventually offered an internship. After weighing his options, and meeting all of the crew here, he decided this was the place to be and is excited to be here. Head to his GGE page to see his portfolio, it’s awesome.

Great Games Experiment

Describing it as “a little bit gamer social network, and a little bit (indie) rock ‘n’ roll,” the PC Gamer article explores what makes the Great Games Experiment tick in a page-long feature. An overview of site-specific features is given, as are comparisons to other game-related collaboration sites. The article ends with questions about what GGE could mean for the future of community-driven gaming and game development.

Space Trader, a popular GGE game, receives the royal treatment in the magazine with a screenshot of the game in action, as well as a lengthy quote from one of its developers, Phillip Daigle.

To see the article for yourself, check out the May issue of PC Gamer, available now in newsstands.